MUHAMAD KHOERUL HADITS; M.PD., A. J. S. A.; MUHAMAD ICHSAN NURJAM’AN; LUCKY DEWANTI. THE EFFECTIVENESS OF AN INTERACTIVE DIGITAL MODULE BASED ON GAMIFICATION IN ENHANCING JUNIOR HIGH SCHOOL STUDENTS’ VOCABULARY LEARNING MOTIVATION. Educate : Jurnal Teknologi Pendidikan, [S. l.], v. 11, n. 1, p. 86–100, 2026. DOI: 10.32832/educate.v11i1.22352. Disponível em: http://150.107.142.43/index.php/EDUCATE/article/view/22352. Acesso em: 11 feb. 2026.