Android-based English education application

Authors

  • jesyca putri gayatri Universitas Saintek Muhammadiyah
  • Faiz Rafdhi Universitas Saintek Muhammadiyah

DOI:

https://doi.org/10.32832/inova-tif.v5i1.7900

Abstract

Current technological developments continue to be rapid and science continues to advance, requiring guidance as an educational medium. Learning education will be easier to teach to elementary school children. Educational content is highly preferred by android users. Learning media always face developments along with rapid technological developments. The MDLC method is a suitable method for designing and improving a media application which is a combination of photo, sound, video, animation and other media. The MDLC method has six stages as follows: Concept, Design, Material Collecting, Assembly, Testing and Distribution. Android-based educational applications can only be used by Android-based mobile phones. And to learn educational applications as an Android-based learning media is easier, more practical, and efficient. It is hoped that educational applications as learning media for elementary school children can help in mastering and pursuing each of the subjects contained.

References

Android Developers, "Application Fundamentals. Diunduh dari: https://developer.android.com/guide/components/fundamentals,” pp. 3–9, 2017.

T. H. Nazaruddin; Wahadyo, Agus; Arifianto, "Android Menurut Para Ahli,” J. Chem. Inf. Model., vol. 53, no. 9, pp. 1689–1699, 2019.

H. B. Angga and W. Setiawan, "Kidz Center Sebagai Wisata Edukasi Anak Di Magetan Dengan Pendekatan Ramah Lingkungan,” pp. 13–34, 2018.

S. Aisa and A. Akhriana, "Perancangan Aplikasi Pembelajaran Bahasa Inggris Berbasis Android,” e-Jurnal JUSITI (Jurnal Sist. Inf. dan Teknol. Informasi), vol. 82, no. 2, pp. 100–110, 2019, doi: 10.36774/jusiti.v8i2.611.

A. Ahmad, A. Hadiansa, and R. Hidayatullah, "Aplikasi Media Pembelajaran Tenses Bahasa Inggris Berbasis Android,” L E N T E R a D U M a I, vol. 9, pp. 42–46, 2018.

A. Perkembangan, A. Pembelajaran, B. Inggris, and B. Transpofun, "1,2 1* , 2,” vol. 1, no. 2, pp. 68–72, 2019.

S. L. Rahayu and F. Fujiati, "Penerapan Game Design Document dalam Perancangan Game Edukasi yang Interaktif untuk Menarik Minat Siswa dalam Belajar Bahasa Inggris,” J. Teknol. Inf. dan Ilmu Komput., vol. 5, no. 3, p. 341, 2018, doi: 10.25126/jtiik.201853694.

B. Inggris and G. Edukasi, "Game Edukasi 2,” vol. 9, no. September, pp. 78–92, 2019, doi: 10.34010/jati.v9i2.

A. Pandhu Dwi Prayogha and M. Riyan Pratama, "Implementasi Metode Luther Untuk Pengembangan Media Pengenalan Tata Surya Berbasis Virtual Reality,” BIOS J. Teknol. Inf. dan Rekayasa Komput., vol. 1, no. 1, pp. 1–14, 2020.

Downloads

Published

2022-08-27

How to Cite

gayatri, jesyca putri, & Rafdhi, F. (2022). Android-based English education application. Jurnal Inovatif : Inovasi Teknologi Informasi Dan Informatika, 5(1), 29–35. https://doi.org/10.32832/inova-tif.v5i1.7900

Issue

Section

Artikel